Perhaps the most notable feature of GTA III was the mashing together of great driving mechanics with that of an action 3 rd person shooter. The fact that this is indeed was a bona-fide 3D experience is also worth mentioning, because at the time of its release such a completely realized world utilizing these kinds of graphics simply didn’t exist anywhere else. The concept of the absolutely wild and uncontrollable police chase got its wings here, with countless gamers having a blast while attempting to see how far they could take things before increasingly tougher forces were called to action. Having a large city to roam around in and basically do whatever you like is STILL a very appealing thing, obviously (as clearly evidenced by the overwhelming success of GTA V) and we have this game to thank for that.ĭMA design created a really magnetic and somewhat bleak world here, filled with seemingly endless depths of criminal activity and boundless possibilities. In fact, this title basically opened the floodgates in a thousand different directions, simultaneously upping the ante of what was considered possible while also igniting the imaginations of gamers and developers the world over. To call this game a “landmark” almost doesn’t do it justice. When you trace the roots of the 3 rd person sandbox revolution to its inception you eventually arrive at Grand Theft Auto 3.
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